Kyle Doyle

I'm Kyle Doyle and I'm currently the Lead Designer of a major custom fabrication shop in Racine, Wisconsin.

Level Design

Map Name: Incite

Game: Counter-Strike: Source

Gametype: Gun Game

Engine: Source

Team: Solo Project

Role: Layout, geometry detail work, lighting, multiplayer gameplay setup, level optimization

Description: Incite was originally designed as a multiplayer Counter-Strike Source map for the mod Gun Game. The map is focused around a large house in a heavily forested mountainous region. Players are stuck in between tight spaces and narrow corridors, where they must act quickly to get the edge on the opposing team.

 

Map Name: Abandoned Bunker

Toolset: UDK

Gametype: Deathmatch

Engine: Unreal Engine 3

Team: Outbreak Interactive

Role: Layout, geometry detail work, lighting, multiplayer gameplay setup, level optimization

Description: This is an Indoor and outdoor map consisting of a large bunker network in a mountain range in Eastern Europe. The level is a six shaped valley with a bunker network that stretches around the surrounding hillside. There is a flat high ground area on the map where players can reach a pillbox to overlook the level. Players can easily find their way around due to the unique details and landmarks that exist within the level.

 

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© 2019 Kyle Doyle